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eSports has become a popular form of entertainment for many gamers. As eSports becomes bigger, more advanced systems are being developed for fluidly streaming the games, interactively engaging viewers, and facilitating competitive tournaments.
Top 10 Corporate Owners
Issued Patent Count
Published Application Count
Invention Categorization and Classification
Categorization and Classification |
Patents and Published Applications |
Hardware |
19
|
19 Hardware
|
Tournament Facilitation |
71
|
71 Tournament Facilitations
|
Spectator Input |
36
|
36 Spectator Input
|
Streaming |
174
|
174 Streaming
|
Betting |
93
|
93 Betting
|
Other |
34
|
34 Other
|
Training |
24
|
24 Training
|
Matchmaking |
20
|
20 Matchmaking
|
Highlights |
26
|
26 Highlights
|
Virtual Attendance |
22
|
22 Virtual Attendance
|
Anti-Cheat |
11
|
11 Anti-Cheat
|
Latest News and Insights
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September 23, 2021
Recent Published Activity in eSports as of March 29, 2024